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							- // Learn cc.Class:
 
- //  - https://docs.cocos.com/creator/manual/en/scripting/class.html
 
- // Learn Attribute:
 
- //  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
 
- // Learn life-cycle callbacks:
 
- //  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
 
- cc.Class({
 
-     extends: cc.Component,
 
-     properties: {
 
-         toNext:cc.Node,
 
-         personShow:cc.Node,
 
-         showTime:0,
 
-         audio: {
 
-             default: null,
 
-             type: cc.AudioClip
 
-         },
 
-         // hoooAudio:{
 
-         //     default: null,
 
-         //     type: cc.AudioClip
 
-         // },
 
-         bgMusic:{
 
-             default: null,
 
-             type: cc.AudioClip
 
-         }
 
-     },
 
-     startClick(){
 
-          // this.current = cc.audioEngine.play(this.audio, true, 1);
 
-          let bgMusicAll = cc.audioEngine.playMusic(this.bgMusic, true);
 
-          cc.audioEngine.setVolume(bgMusicAll, 0.5);
 
-         let audioId = cc.audioEngine.playEffect(this.audio, false);
 
-         cc.audioEngine.setVolume(audioId, 1);
 
-         cc.director.loadScene("sence_game");
 
-     },
 
-     onDownLoad(e){
 
-         // $('#btn').on('touchstart', function (e) {
 
-             let audioId = cc.audioEngine.playEffect(this.audio, false);
 
-             cc.audioEngine.setVolume(audioId, 1);
 
-             window.playableSDK.sendEvent('clickDownloadBar', {
 
-                 section: 'section2',
 
-                 area: 'area3'
 
-             });
 
-             window.playableSDK.openAppStore()
 
-         // })
 
-     },
 
-     // LIFE-CYCLE CALLBACKS:
 
-     onLoad () {
 
-     },
 
-     start () {
 
-         //  场景文本框为 显示5
 
-         this.showTime = 0;
 
-         if (this.showTime >= 0) {
 
-             this.schedule(function () {    // 计时器将每隔 1s 执行一次。
 
-               
 
-                 this.textChane();
 
-                 if(this.showTime==1){
 
-                     // let audioId = cc.audioEngine.playEffect(this.hoooAudio, false);
 
-                     // cc.audioEngine.setVolume(audioId, 1);
 
-                     this.personShow.active = true
 
-                 }   
 
-             }, 1);
 
-         }
 
-                            
 
-     },
 
-     textChane(){
 
-         this.showTime = this.showTime + 1;
 
-     }
 
-     // update (dt) {},
 
- });
 
 
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