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							- window.boot = function () {
 
-     var settings = window._CCSettings;
 
-     window._CCSettings = undefined;
 
-     if ( !settings.debug ) {
 
-         var uuids = settings.uuids;
 
-         var rawAssets = settings.rawAssets;
 
-         var assetTypes = settings.assetTypes;
 
-         var realRawAssets = settings.rawAssets = {};
 
-         for (var mount in rawAssets) {
 
-             var entries = rawAssets[mount];
 
-             var realEntries = realRawAssets[mount] = {};
 
-             for (var id in entries) {
 
-                 var entry = entries[id];
 
-                 var type = entry[1];
 
-                 // retrieve minified raw asset
 
-                 if (typeof type === 'number') {
 
-                     entry[1] = assetTypes[type];
 
-                 }
 
-                 // retrieve uuid
 
-                 realEntries[uuids[id] || id] = entry;
 
-             }
 
-         }
 
-         var scenes = settings.scenes;
 
-         for (var i = 0; i < scenes.length; ++i) {
 
-             var scene = scenes[i];
 
-             if (typeof scene.uuid === 'number') {
 
-                 scene.uuid = uuids[scene.uuid];
 
-             }
 
-         }
 
-         var packedAssets = settings.packedAssets;
 
-         for (var packId in packedAssets) {
 
-             var packedIds = packedAssets[packId];
 
-             for (var j = 0; j < packedIds.length; ++j) {
 
-                 if (typeof packedIds[j] === 'number') {
 
-                     packedIds[j] = uuids[packedIds[j]];
 
-                 }
 
-             }
 
-         }
 
-         var subpackages = settings.subpackages;
 
-         for (var subId in subpackages) {
 
-             var uuidArray = subpackages[subId].uuids;
 
-             if (uuidArray) {
 
-                 for (var k = 0, l = uuidArray.length; k < l; k++) {
 
-                     if (typeof uuidArray[k] === 'number') {
 
-                         uuidArray[k] = uuids[uuidArray[k]];
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     
 
-     function setLoadingDisplay () {
 
-         // Loading splash scene
 
-         var splash = document.getElementById('splash');
 
-         var progressBar = splash.querySelector('.progressbg_bar');
 
-         progressBar.style.width ="0px";
 
-         var progress_txt = splash.querySelector('.progress').querySelector('.progress_txt');
 
-         // document.getElementById("p1").innerHTML="New text!";
 
-         cc.loader.onProgress = function (completedCount, totalCount, item) {
 
-             if (progressBar) {
 
-                 var percent =  completedCount / totalCount;
 
-                 var wid = (percent*165).toFixed(0);
 
-                 progressBar.style.width =  (wid)+"px";
 
-                 if(progress_txt){
 
-                     progress_txt.innerHTML= (percent *100).toFixed(0) + "%"
 
-                 }
 
-             }
 
-         };
 
-         splash.style.display = 'flex';
 
-         progressBar.style.width = '0%';
 
-         cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
 
-             splash.style.display = 'none';
 
-         });
 
-     }
 
-     var onStart = function () {
 
-         cc.loader.downloader._subpackages = settings.subpackages;
 
-         cc.view.enableRetina(true);
 
-         cc.view.resizeWithBrowserSize(true);
 
-         if (cc.sys.isBrowser) {
 
-             setLoadingDisplay();
 
-         }
 
-         if (cc.sys.isMobile) {
 
-             if (settings.orientation === 'landscape') {
 
-                 cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
 
-             }
 
-             else if (settings.orientation === 'portrait') {
 
-                 cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
 
-             }
 
-             cc.view.enableAutoFullScreen([
 
-                 cc.sys.BROWSER_TYPE_BAIDU,
 
-                 cc.sys.BROWSER_TYPE_WECHAT,
 
-                 cc.sys.BROWSER_TYPE_MOBILE_QQ,
 
-                 cc.sys.BROWSER_TYPE_MIUI,
 
-             ].indexOf(cc.sys.browserType) < 0);
 
-         }
 
-         // Limit downloading max concurrent task to 2,
 
-         // more tasks simultaneously may cause performance draw back on some android system / browsers.
 
-         // You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
 
-         if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
 
-             cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
 
-         }
 
-         function loadScene(launchScene) {
 
-             cc.director.loadScene(launchScene,
 
-                 function (err) {
 
-                     if (!err) {
 
-                         if (cc.sys.isBrowser) {
 
-                             // show canvas
 
-                             var canvas = document.getElementById('GameCanvas');
 
-                             canvas.style.visibility = '';
 
-                             var div = document.getElementById('GameDiv');
 
-                             if (div) {
 
-                                 div.style.backgroundImage = '';
 
-                             }
 
-                         }
 
-                         cc.loader.onProgress = null;
 
-                         console.log('Success to load scene: ' + launchScene);
 
-                     }
 
-                     else if (CC_BUILD) {
 
-                         setTimeout(function () {
 
-                             loadScene(launchScene);
 
-                         }, 1000);
 
-                     }
 
-                 }
 
-             );
 
-         }
 
-         var launchScene = settings.launchScene;
 
-         // load scene
 
-         loadScene(launchScene);
 
-     };
 
-     // jsList
 
-     var jsList = settings.jsList;
 
-     var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';
 
-     if (jsList) {
 
-         jsList = jsList.map(function (x) {
 
-             return 'src/' + x;
 
-         });
 
-         jsList.push(bundledScript);
 
-     }
 
-     else {
 
-         jsList = [bundledScript];
 
-     }
 
-     var option = {
 
-         id: 'GameCanvas',
 
-         scenes: settings.scenes,
 
-         debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
 
-         showFPS: settings.debug,
 
-         frameRate: 60,
 
-         jsList: jsList,
 
-         groupList: settings.groupList,
 
-         collisionMatrix: settings.collisionMatrix,
 
-     };
 
-     // init assets
 
-     cc.AssetLibrary.init({
 
-         libraryPath: 'res/import',
 
-         rawAssetsBase: 'res/raw-',
 
-         rawAssets: settings.rawAssets,
 
-         packedAssets: settings.packedAssets,
 
-         md5AssetsMap: settings.md5AssetsMap,
 
-         subpackages: settings.subpackages
 
-     });
 
-     cc.director.setClearColor(new cc.Color(0,0,0, 0)); //背景色
 
-     cc.macro.ENABLE_TRANSPARENT_CANVAS = true;//修改状态属性
 
-     cc.game.run(option, onStart);
 
- };
 
- if (window.jsb) {
 
-     var isRuntime = (typeof loadRuntime === 'function');
 
-     if (isRuntime) {
 
-         require('src/settings.js');
 
-         require('src/cocos2d-runtime.js');
 
-         require('jsb-adapter/engine/index.js');
 
-     }
 
-     else {
 
-         require('src/settings.js');
 
-         require('src/cocos2d-jsb.js');
 
-         require('jsb-adapter/jsb-engine.js');
 
-     }
 
-     cc.macro.CLEANUP_IMAGE_CACHE = true;
 
-     window.boot();
 
- }
 
 
  |